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Vae Victis: 41-60
Andreas E. Gebhardt
Germany
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Thom Denholm (thomcat) created a Geek-List named "Vae Victis: 1-20" and stated:
"Woe to the vanquished" is a translation of Vae Victis.

Vae Victis is also a superior wargame magazine, published in French, with some English translations available. The articles in this bimonthly are illustrated with blazing color with isometric maps. Counters are printed on light cardboard, in color, and must be cut and/or assembled.

I wanted to update his list and my own (# 21-40) by offering Vae Victis issues # 41-60!!
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1. Board Game: Jours de gloire Campagne: Le Danube [Average Rating:7.02 Overall Rank:5796]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 41:
The game is designed by Frédéric Bey and is the first in the "Jours de Gloire" series, covering three campaigns in the Danube: Hohenlinden (1800), Austerlitz (1805), and Wagram (1809). The map is point-to-point, with hidden units supplying fog-of-war. As this is the first game in the series, Vae Victis recommends using the corrected and modified rules available in issue 52.

This issue also includes a few corrected counters for issue 40. Also included are counters and scenarios for En Pointe Toujours II (#31), and also a campaign and new planes (Russian) for GMT's "Zero!", covering the 1939 Nomonhan campaign.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

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2. Board Game: Imperator [Average Rating:7.46 Overall Rank:4324]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 42:
Historical wargame designed by Frédéric Bey with supplementary scenarios in issue 43 presents the campaigns of the Roman empire from Marcus Aurelius to the assassination of Caracalla (AD 217).

One player takes Rome proper while the other controls all the assorted barbarians plus usurpers which can be generated via Stratagem chit. The area-movement map features Scotland to Arabia. Combat is resolved via Combat Results Table.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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3. Board Game: Barbarossa 1941 [Average Rating:6.40 Overall Rank:7645]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 43:
The game is designed by Jean-Claude Bessida and covers the Nazi invasion of the Soviet Union, from June 22 1941 to January 21 1942, at three weeks per turn. Units are predominantly German corps and Soviet armies (and armored corps). The issue also includes extra counters for En Pointe Toujours II and a few errata counters for Kippour 73.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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4. Board Game: Batailles pour le Canada [Average Rating:6.19 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 44:
The game is designed by Luc Olivier and Benoit Larose and covers four battles of the French and Indian War: Fort Carillon (1758), Québec (aka The Plains of Abraham) (1759) and Sainte-Foy (1760). The game scale is very large (i.e., small maps, each smaller than the magazine opened up) but the game itself is reasonably detailed for a "magazine game." This issue also includes a pair of errata counters for issue 43.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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5. Board Game: Au fil de l'épée [Average Rating:7.46 Overall Rank:3610]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis iossue 45:
A simple tactical wargame designed by Frédéric Bey, covering the battles of Muret 1213, Bouvines 1214, Lac Peïpous 1242 and Benevento 1266.

One map hexagon represents about 200 meters and each game
turn represents about 1/2 hour of real time.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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6. Board Game: Verdun 1916 [Average Rating:5.92 Overall Rank:8169]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 46:
The game is designed by Théophile Monnier and covers the battle of Verdun at the scale of one day per turn, 850 m per hex, and counters of regiments and battallions of infantry (plus counters representing command units, aircraft squadrons, and artillery groups). The game uses a slightly modified and updated version of the system used in Vae Victis issue 24, "Le Matz." It is a relatively simple game, with just over four pages of rules.

This issue also includes corrected counters for the game in issue 45.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
 
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7. Board Game: Jours de gloire Campagne II: La Pologne [Average Rating:7.32 Overall Rank:6038]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 47:
The game is designed by Frédéric Bey and is the second in the "Jours de Gloire Campagne" series (the first being "Le Danube" in issue 41; the third being "la Campagne de France" in issue 52). All three use a point-to-point map, hidden units, and focus on the effects of command and the fog of war (with hidden and dummy units).

This game has a number of scenarios, focusing on the Polish campaigns of 1806, 1807, and the retreat of 1812-13.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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8. Board Game: Ardennes 1944 [Average Rating:6.66 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 48:
The game is designed by Nicolas Stratigos and Luc Olivier and covers the Battle of the Bulge at the scale of two days per turn, 4.5 km per hex, and most counters represent infantry divisions or armored/other brigades or regiments. This is the fourth iteration of this particular system, a favorite of Vae Victis's, previously used in issues 13 (Arnhem), 25 (Kharkov), and 39 (Kippour 1973). This game uses an "entirely reviewed and simplified" version of that system.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

 
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9. Board Game: Plutôt mort que Perse ! [Average Rating:5.84 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 49:
The game is designed by Nicolas Stratigos and Frédéric Bey and depicts the Persian wars in Greece between 490 and 480 BC at three months per turn. Each turn one has a randomly-determined number of action points which one spends by activating individual generals/admirals and their commands. The game also features a number of "strategem" chits, allowing special actions (Treason, Reconaissance, Storms at Sea, etc). There are three scenarios, covering the Ionian revolt against Persia and each of the two Persian Wars.

This issue also includes counters and army lists for Champs de Battaille (for the Normans and Saxons at Hastings) and errata counters for Issue 48.

As with all Vae Victis games, counters must be cut out and mounted, and the rules are in French only (although translations are available online).
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10. Board Game: Paris vaut bien une messe ! [Average Rating:6.76 Overall Rank:6584]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 50:
The game is deisgned by Ben Hull and covers two battles of the French Wars of Religion, Dreux (1562) and Ivry (1590)T. The game uses a slightly streamlined version of the rules used in Ben Hull's other game (to date), This Accursed Civil War (which covered the English Civil War). These battles are somewhat smaller than in the GMT game, as befitting the smaller format offered by Vae Victis.

Armies are divided into 3-5 "wings," each of which is given orders every turn (either "Charge," "March," or "Rally") and it is the giving and carrying-out of orders which drives the game. Wings are activated one at a time, alternating between players.

This issue also includes errata counters for Issue 49.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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11. Board Game: En Pointe Toujours III: Koursk [Average Rating:7.75 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 51:
En Pointe Toujours (EPT) is a company-scale tactical combat game system designed by Nicolas Stratigos Théophile Monnier.

The earlier issues covered in Vae Victis magazines had been:
EPT I Indochina (VaeVictis No. 16) 1946-1954
EPT II Normandy (VaeVictis no. 31) World War II
EPT III Kursk (VaeVictis No. 51) WWII East Front

One turn equals approximately ten minutes of real time. The distance between the centres of two adjacent hexes equals approximately 50 meters. Levels equal a change in elevation of between 10 and 50 meters. Each piece represents either a squad, a heavy weapons section, a leader and his staff, a vehicle, or a cannon.

The maps in are geomorphic, that is to say, they can be arranged in different ways to form different terrain.

Games in are played using historical scenarios. Each scenario gives an order of battle, the maps used with their relative positions, and special rules for that scenario.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
 
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12. Board Game: Jours de gloire Campagne III: Les Campagnes de France 1792/1814 [Average Rating:7.45 Overall Rank:5747]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 52:
The game is designed by Frédéric Bey and is the third in a series of games from Vae Victis covering the major campaigns of the French Revolution and Napoleonic wars.

This game covers two campaigns--the 1792 and 1814 campaigns around Paris and north-central France. The map is point-to-point, and units are deployed hidden. Solitaire rules are provided.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

Already published games within the series are:
1. Jours de gloire Campagne I: Le Danube.
2. Jours de gloire Campagne II: La Pologne.
and now
3. Jours de gloire Campagne III: Les Campagnes de France: 1792/1814.

My big question is: WHY DOESN'T ANYBODY CHANGED THE NAME OF THE LISTED GAME TO SHOW IT LIKE THE TWO OTHERS OF THAT SPECIFIC SERIES "Jours de gloire Campagne III: xxx"??? IT WOULD STAY IN ONE ROW WITH ITS SISTER GAMES !!!
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13. Board Game: Champs de bataille: Asie [Average Rating:6.70 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 53:
The fourth appearance of the "Champs de Bataille" system from Vae Victis, designed by Théophile Monnier, Dominique Sanches and Stéphane Martin. This includes army lists and counters for Japan, Korea, the Mongols, and the Ming and Yuan Chinese--Asian land warfare from the thirteenth through the sixteenth centuries. Based on the De Bellis Multitudinis (DBM) miniatures rules from WRG.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
 
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14. Board Game: Nach Stalingrad! [Average Rating:6.70 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 54:
The game is designed by Christophe Gentil-Perret and Hervé Borg and covers the battle for Stalingrad in 1942/ 43.

One of Vae Victis's more ambitious efforts, this game requires an extra page of counters and an extra map to cover the southern Caucasus.

This issue also includes counters and a scenario for "Lock 'n' Load," covering the French experience in Vietnam in the early 1950s, as well as new Japanese counters and map overlays for Champs de Bataille.

As with all Vae Victis issues, this issue is entirely in French. Translations of the main game rules are typically posted onto the internet within a few weeks of publication. All counters come unmounted, and must be glued onto cardboard and cut out prior to play.
 
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15. Board Game: Solferino 1859 [Average Rating:6.83 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 55:
The games is designed by Luc Olivier and Riccardo Rinaldi and covers the battle at Solverino in 1859.

It is the first game of the "Great Battles of Napoleon III".

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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16. Board Game: Semper Victor [Average Rating:7.34 Overall Rank:5982]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 56:
Thze game is designed by Frédéric Bey covering the time between 305 BC and 363 BC.

It is a strategic game related to the campaigns in the Roman Empire.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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17. Board Game: D-Day [Average Rating:6.43 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 57:
The game is deisgned by Eric Teng and uses a similar system to that which appeared in issue 48, on the Bulge.

This is one of Vae Victis' larger games, with several maps and counters to remove from the pages of the magazine itself, along with the usual number that comes with all VV issues.

This game covers the first few days of the Normandy campaign, at one day per turn and each counter representing a regiment or less.

This issue also includes an overview of D-Day/Normandy games and a scenario (including maps and counters) for Lock 'n' Load--bringing that game to the bocage of Normandy

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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18. Board Game: Austerlitz 1805: Partie Sud [Average Rating:7.29 Overall Rank:4579]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 58:
The game is designed by Frédéric Bey and covers the southern part of the Austerlitz-battlefield (partie sud)!

The largest game yet from Vae Victis, this game stretches over two issues. The first half appears in issue 58, the northern half appears in issue 64.

Each half has its own scenarios, and thus each magazine is self-contained or may be combined. The game uses a new iteration of the "Jours de Gloire" series, which has seen many games in the pages of Vae Victis in the past few years.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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19. Board Game: Alsace 1944 [Average Rating:6.96 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 59:
The game is designed by Luc Olivier and Christophe Gentil-Perret.

It covers the 1st French Army offensive, whose aim was to flank the Vosges from the south and take control of the Haute-Alsace.
One player takes control of the German forces and the other command the French.

The game uses the same system as Ardennes 1944 from issue 48.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

 
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20. Board Game: Pour Dieu et Pour le Roy [Average Rating:7.02 Unranked]
Andreas E. Gebhardt
Germany
Birkenwerder
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Vae Victis issue 60:

The game is designed by Nicolas Stratigos and Jean-Philippe Imbach.

It is a game to simulate the wars in Vendée, France 1793, a period poorly covered in games in general.

The game turn is one month (March 1793 to October 1793).
One point of combat represents 500 to 1500 men.
The map represents the Vendée (West coast of France, under the Loire) and is divided in areas of roughly 10 x 10 kms.

One player controls republican troops, while the other controls the revolted people of Vendée

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.
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